Even if the popularity of real Formula One cars drops sharply, it will not stop the development of virtual racing cars. By 2020, its global audience has dropped by 4.5% compared to the previous year. Quite the opposite-it seems that it has jumped to higher revolutions due to this simulation.
Max Verstappen, Lando Norris and NASCAR drivers (such as Kurt Busch, Landon Cassill and Garrett Smithley) began to broadcast virtual racing on Twitch. This fact has led more and more people to pay attention to simulated sports. Look at the numbers. Soon after the pandemic broke out, iRacing, one of the most popular simulators, reached more than 160,000 in April 2020. Activity subscription. Three months ago, there was only one hundred thousand.
The upsurge of simulation can also be seen in equipment sales. Fanatec, which is known for its high-end equipment, has doubled its revenue growth in 2020. Thomas Bush, the founder of FPSBible.com, said that although they can race on a real track, their income will grow even more. All this seems to confirm that simulation games have become one of the e-sports areas that have benefited the most from the pandemic.
-Simracing is a pandemic area. Compared with previous years, the jump at that time took at least a few years. Micha³Mango, head of ESE Entertainment Strategy, believes that the same development, but no pandemic, requires at least 3-4 years of simulation time. -In the near future, Siracing will develop in two ways. One road is the biggest cycle. Formula One racing has a cycle-eFormula 1, has also launched eNascar, broke the record on sports TV, and has run the MotoGP series for many years. The Formula E cycle has also begun. In the WRC, the FIA Rally Star Operation has begun. Cooperating with the organizers of the various series will result in the creation of a formal simulation series. The other path will be the activities of the publishers of various games-iRacing, Assetto Kossa Mango supplement.
Dominik Blajer from DV1 TRITON Racing, one of the best simulators in Poland, has a similar view. -Simracing comes from underground and is not only a way to kill time. Today’s technology allows us to realize almost one-to-one what happens on the real track or at a special stage. More and more racing and rally drivers, and even Rangers, include simulators in their preparation procedures and train them before the actual launch. This is why the simulation competition has gained such a high reputation-after the outbreak of the epidemic, Blaj believes that he has the opportunity to participate in more important simulation competitions with Polish national leaders.
-The number of these truly important events has definitely increased. Under the sponsorship of the Polish Automobile Association, the official Polish Digital Racing Championship or the race organized by Eurosport are just some interesting measures to attract mainstream audiences. Something happens almost all the time. My racing calendar has been tight for almost the whole year, and it has been really crazy in this regard in recent months. More than once a week, I drove three races with different cars on different tracks. This means even more time invested in training-Blajer added.
Can simulation be as popular as leading esports titles strike Or League of Legends? According to Dominik Blajer, it is difficult to predict the future of simulation. -Simracing is the only category that connects the real world and the virtual world to this degree. This penetration can be seen at every step, so it is difficult to say whether it will gain popularity in the e-sports world. This discipline is the future of motorsport. Some brands are beginning to notice and understand this potential. However, this does not weaken the fact that simulation technology should always draw inspiration and patterns from the e-sports environment.
Williams esports driver Kuba Brzeziñski (Kuba Brzeziñski) was also the champion of last year’s Virtual 24 Hours of Le Mans. -Looking at sponsors or money from other aspects, the imitation may be as close to top e-sports games as possible. On the other hand, it will always be overshadowed by real motorsports. The biggest dream of counter-strike players is to win a major. If the biggest dream of a simulation car is to change to a real car, then it is hard to think of such a big interest in the simulation car-Brzeziñski admits.
-The fact that racing is dominant in motorsport hinders the development of motorsport. Of course, for the avoidance of doubt, in many cases, a reference to motorsport has a similar effect: it attracts sponsors, and drivers like Verstappen and Norris attract new audiences. I don’t think there are too many obstacles to simulation. The only thing that comes to mind is the high barriers to entry. Like other games, a mouse and keyboard are not enough, here you have to spend a certain amount of money to have basic equipment-Brzeziñski added.
To start your adventure through simulation, you need a basic setup-a steering wheel with pedals. Its price starts from 700 PLN (Thrustmaster T150). If someone wants to drive at a professional level, he must take care of the steering wheel from a high shelf-these costs count into thousands of zlotys.
However, recent changes in simulation are not only positive. Competition organizers are increasingly deciding to change the format of the game to make it more attractive, for example, by reversing the order at the beginning. -I don’t like many professional development directions. It is very likely that there will be strange forms, inverted bets and five-lap matches. Just like in a football game, you won’t change the rules from time to time, and “Counter Strike” won’t attract the most attention in the 1vs1 tournament, so I don’t think the same should be true for mock games. Of course, it’s important that the broadcast is not boring, because no one wants to watch a game where nothing happens, but the audience doesn’t know what’s happening in the format and the best drivers artificially hinder the good results. The format is not good-believe the library Bar Brzeziñski (Kuba Brzeziñski).